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Time Mansion: Narrative and Gameplay Design

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In Arts Humanities Social Sciences Capstone Projects

Title

Time Mansion: Narrative and Gameplay Design

Description

Most modern games treat gameplay and stories as distinct and opposing forces. They feature primarily linear narratives that fail to change substantially in response to player interaction. Frustrated with this restrictive approach to interaction and storytelling, I spent a semester exploring alternate game designs. My research culminated in an online interactive game design document for a unique game without the shortcomings in these games. Time Mansion: Take Back the Future is a concept for a pointandclick puzzle adventure game that allows players to influence a dynamic story inspired by Agatha Christie mystery fiction. Players travel back in time to influence the interactions between computercontrolled characters.

Date Published

2018-03-26

Files

  • Download 0-images.zip
  • Download 1-javascripts.zip
  • Download 2-stylesheets.zip

Rights Statements

In Copyright - Educational Use Permitted

Linked Data for this Object

Wikidata subjects
video game narrative aesthetics mystery fiction game studies Agatha Christie time travel adventure film two-dimensional space puzzle Dynamic Storytelling computer

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Olin College of Engineering

An undergraduate engineering institution exploring innovative approaches to engineering education since its founding in 1997.

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Needham, MA 02492
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