A student project for AHSE1500: Foundations of Business and Entrepreneurship (taught in Spring 2006) featuring an Olin College themed tradable card game. It consists of cards of students, professors, locations, and events.
This record contains the Final Report for the project and scanned images of all the cards in the game.
Mobile devices have quickly become the most ubiquitous and highly-valued consumer technology. They offer unprecedented portability, social interactivity, context sensitivity, and connectivity. As a result, there is a highly visible proliferation of mobile products and services appearing in the market. Pearson Education enlisted a SCOPE team to explore which mobile education services would be most useful to students and how these products fit into their mobile lifestyles. The Olin SCOPE team conducted ethnographic research on three different groups of higher education students and explored what self-study learning products or services these students will find most valuable. After developing product concepts in the first half of the year, the SCOPE team and Pearson Education developed a working prototype of the services and product. The students tested the prototype with students at local colleges to learn about opportunities for such a product in the current market
The Rockwell Automation SCOPE team worked to provide an out-of-box quality control sensor for automation applications. Quality control sensors need to provide fast inspection capabilities for factories to ensure continuous quality of products. The team also looked into business opportunities for the sensor in line with Rockwell Automation’s industrial customer base. The team optimized the current sensor and made improvements. They also explored market segments where the sensor could make a significant impact on a factory’s quality control and automation processes.