A student project for AHSE1500: Foundations of Business and Entrepreneurship (taught in Spring 2006) featuring an Olin College themed tradable card game. It consists of cards of students, professors, locations, and events.
This record contains the Final Report for the project and scanned images of all the cards in the game.
The Linden Lab SCOPE project goal is to promote enrollment and retention of potential and current Second Life users. Second Life is a 3D virtual world developed by Linden Lab, full of user-created content that can be explored, sold, purchased, and shared. The project specifically is working on connecting existing and potential users with relevant and engaging content in Second Life. Key components of this project include identifying content that Second Life users would deem relevant to their interests and developing an effective way of making users aware of this content.
The Rockwell Automation SCOPE team worked to provide an out-of-box quality control sensor for automation applications. Quality control sensors need to provide fast inspection capabilities for factories to ensure continuous quality of products. The team also looked into business opportunities for the sensor in line with Rockwell Automation’s industrial customer base. The team optimized the current sensor and made improvements. They also explored market segments where the sensor could make a significant impact on a factory’s quality control and automation processes.