The project focused on creating accessible video game designs for individuals who experience limitations in their physical movements. Through research on requirements and existing approaches, this project aims to provide enjoyable gaming designs that are inclusive and accessible to all players, regardless of their physical abilities.
In support of MITRE's Innovation and Harvesting work program, the team has conducted user research and technology feasibility studies to develop a concept of operations for an enterprise system that facilitates informal and ad-hoc collaborations. This vision for the system is supported by a description of the system architecture and infrastructure required to implement it. The team has also developed a prototype interface and generated a vision for how to extend the system to automatically detect dependencies and project associations within the tasks tracked by the system in order to support a multitasking working style.
These two confidential projects revolved around the development of instruments to aid in less invasive medicine and the development of medical technologies that provide alternatives to major surgery and other medical procedures that are typically traumatic to the body. Team 1: Jacob Basson Ransom Byers Alexander Dillon Tom Kochem Team 2: Joles Arnold Jay Gantz Emma Goodman Jacob Graham Dylan Sanders-Garrett