The Autodesk SCOPE team was tasked with redesigning the software learning experience for students and professionals. The team spent the first semester researching software learning, motivation psychology, skill development, existing CAD program methodologies, game design, and classroom teaching practices to gain a comprehensive understanding of how software learning can be improved. Over the course of one month in San Francisco during the winter break, the team quickly iterated through five versions of their concept for a learning map environment. Inspired by the technology tree structure of popular videogames, the students devised a linear, nodular system to teach a software program. They layered game metaphors, such as achievements and advancements, into the technology tree in order to motivate learning exploration and aspiration. They imagined a system in which the user would sequentially unlock levels, conquer skill sets, and adventure into unknown learning terrain.