A student project for AHSE1500: Foundations of Business and Entrepreneurship (taught in Spring 2006) featuring an Olin College themed tradable card game. It consists of cards of students, professors, locations, and events.
This record contains the Final Report for the project and scanned images of all the cards in the game.
Mobile devices have quickly become the most ubiquitous and highly-valued consumer technology. They offer unprecedented portability, social interactivity, context sensitivity, and connectivity. As a result, there is a highly visible proliferation of mobile products and services appearing in the market. Pearson Education enlisted a SCOPE team to explore which mobile education services would be most useful to students and how these products fit into their mobile lifestyles. The Olin SCOPE team conducted ethnographic research on three different groups of higher education students and explored what self-study learning products or services these students will find most valuable. After developing product concepts in the first half of the year, the SCOPE team and Pearson Education developed a working prototype of the services and product. The students tested the prototype with students at local colleges to learn about opportunities for such a product in the current market
The Olin Raytheon/WHOI SCOPE team is assisting WHOI in the buoy design effort by writing software tools for managing the energy budget of a deployed buoy. Woods Hole Oceanographic Institute (WHOI) scientists are constructing buoys for the Ocean Observatories Initiative (OOI), an NSF funded program that will construct a network of buoys for monitoring physical, chemical, geological, and biological variables in the ocean and on the sea floor. The buoys in development for the OOI by WHOI will be expected to operate for 25 years with annual maintenance. Power for an array of reprogrammable sensors will be dependent on a combination of solar and wind power generation and an on-board fuel cell replenished during the annual maintenance.