Most modern games treat gameplay and stories as distinct and opposing forces. They feature primarily linear narratives that fail to change substantially in response to player interaction. Frustrated w...
Compilation of six short stories ranging from just over 500 words, to just under 8,000 and an author’s note reflecting on some of my sources of inspiration. Stories and author’s note are reproduced be...
The stories people construct about themselves and their social worlds are key aspects of their identities [Bruner, J. S. (1990). Acts of meaning. Cambridge, MA: Harvard University Press; McAdams, D. P...
When people complete psychotherapy, they carry the story of the experience with them. This retrospective reconstruction serves several psychological purposes, including contributing to narrative ident...
It has been widely documented that individuals who explain negative life events with a depressogenic attributional style (stable, global attributions) tend to have increased rates of depression and ot...